(under construction)
Game Studies
History
A Brief History
of the Home Video Game Console
Video
games [videorecording] : behind the fun.
A history of the electronic amusements that have revolutionized
entertainment. Learn about the breakthroughs that made the current
world of gaming possible, and get an inside view of the incredible
technology that lies behind every game on the market today.
VHS format.
Green Library ZVC 17467: Media-Microtext
Legends of game design [videorecording]
Summary: "Three of the most noted game designers in the
world talk about the history of, changes to, and future trends
regarding computer game design. This panel provides straight
talk on genuine innovation and tragic missteps in gaming."--Gamasutra.com.
1997.
VHS format.
Green Library ZVC 14529: Media-Microtext
Game Development, Production, and Business
Gamasutra
GameDaily
Game Research
The art, business, and science of video games.
Theory/Criticism
The
players' realm : studies on the culture of video games and gaming
Edited by J. Patrick Williams and Jonas Heide Smith.
Green Library: GV1469.34 .S52 P53 2007
Digiplay Initiative:
Understanding Digital Games
Game Studies: The
International Journal of Computer Game Research
Peer reviewed scholarly journal.
Learning Games
Initiative
Satellite
Uplink
Web-based book exploring William Gibson's Neuromancer,
the development of Half-Life, and other game related
concepts.
Serious Games
Initiative
Explores use of gaming in education, training, health, and public
policy.
Comments? Please Send to:
Dr. Henry E. Lowood
ph.: (650) 723-4602
Fax: (650) 725-1068
email: lowood@stanford.edu
Last modified:
August 24, 2007
|